
Those that refuse, or resist, are encased in Light crystals or executed on the spot. We will see how they convert, by force, other beings to their sacred Light and turn them into obedient soldiers. They are being doctrinated to follow, blindly, the Light's edicts. Here, the Lightforged train for war and conquest. This is their base of operations, their training grounds. This zone would center around the Army of the Light and the Lightforged Draenei. The Sunwalkers will feature here, learning about An'she and their origins. "The Minotaur has been interpreted as a solar deity (as Moloch or Chronos), including by Arthur Bernard Cook, who considers both Minos and Minotaur as aspects of the sun god of the Cretans, who depicted the sun as a bull."

Inspired by Hellenistic Mythology, his form will be that of a Minotaur - explaining the Tauren's appearance (much like how Elune was depicted as a Night elf in RPG sources): The forces of the Void invade here, trying to extinguish that "Eternal Flame" by blocking out the sun and causing a Solar Eclipse, in an attempt to weaken the forces of the Light.Īn'she will appear here in humanoid form. A tribe of sun worshippers who keep the "Eternal Flame" alive (inspired by Avatar, the Last Air Bender). This zone would center around An'she, the sun god. The Mag'har take a special interest in this place and its denizens and, therefore, will feature here. You either defend them or help get rid of them. Since the dominant race here views these traits as weakness, they are killing them off. Creatures who enter it become blind and old and are at risk of burning alive. The zone would have an area dedicated to infrared Light. If i had to choose one, i'd say a humanoid gorilla race, like Winston from Overwatch, would fit. Since the color red usually represents courage, sacrifice, hatred, anger, aggression, passion, heat, war, warning, danger, seduction, sexuality and sin, this zone would center around a war-crazed, lustful race.

Transmission occurs if a target stays close to a crystal for a long period of time." These include pain, loss of control, aggression, enlargement, newfound intellect, and mutation. Very little life on Silvergale Isle remains untainted and because of the contamination, its name was changed to Bloodmyst Isle.Ĭreatures affected by the radiation exhibited different symptoms.

This was caused by the crash of the Exodar, which allowed bloodmyst crystals to be scattered all throughout the lands. "Bloodmyst Radiation was an affliction that poisoned the local fauna and flora of Azuremyst and Silvergale isles. This zone takes inspiration from Bloodmyst Isle. Many ages ago, its mortal denizens faced annihilation at the hands of the monstrous Dimensius the All-Devouring, but the entity's efforts were stopped by a benevolent naaru known as T'uure, who expended its own life energy to shatter into fragments and spark a colossal holy nova which washed away Dimensius' Void energies and banished him from the world.įor this world, i used the different colors of the Light as inspiration for its zones. Karkora is a world in the Great Dark Beyond. Alleria Windrunner, a Thousand Years of War Warriors of the Light were monsters, corrupting andĬonsuming everything they touched.

Sustained by the Light and unable to die. She saw millions of creatures encased in luminous crystals the size of mountains, She saw darkened worldsīurning in holy fire. She saw the forces of the Light striking back against the Void. She saw generations live and die in invisibleĬhains, bound to a force that granted them fleeting moments of peace in exchange for absolute She saw it touch the minds ofĪzeroth's mortals-a touch that corrupted them forever. She saw the Light moving through the cosmos like a ravenous predator. You would choose to either level in the Light planet or the Void planet. Since a Void vs Light expansion is imminent, i came up with my own idea for such an expansion.
